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LZWEIDAO

RULES & PRACTICE

How to Play War

Play War ↗

Game guide · LZWEIDAO

War: what to know before playing

Take a moment to check the current turn. Win both face-up cards with the higher rank and try to collect the whole deck. Try the rule on the board, then read the next instruction. The deck is split into two face-down piles of 26 cards. Try the rule on the board, then read the next instruction.

A free two-player comparison game. One face-down card per war; 500-battle draw limit prevents an indefinitely long round. No money or prizes.

Practice with a purpose

A careful first move helps you understand the round. On equal ranks, each side places one card face down and another face up. Repeat if those face-up ranks also tie.

What you need to achieve

Win both face-up cards with the higher rank and try to collect the whole deck. Start a new round when you are ready to try again.

Making your moves

  1. The deck is split into two face-down piles of 26 cards.
  2. Turn both top cards. Higher rank wins both cards; Aces are high and suits do not matter.
  3. On equal ranks, each side places one card face down and another face up. Repeat if those face-up ranks also tie.
  4. The winner of a battle takes its full pile to the bottom of their deck.
  5. A player unable to finish a war loses; equal shortages are a draw. A round also ends in a draw after 500 battles.
  6. Use New round for another shuffled deal.

Controls

Take a moment to check the current turn. Press Turn cards for one battle, or Play 10 battles to advance ten battles without choosing cards.

An example before you play

Keep the goal in view while choosing a move. If both players reveal a nine, each hides one card and reveals a second. A king then beats a seven and takes the full pile. Try the rule on the board, then read the next instruction.

Where a round can go wrong

You cannot choose a card from the pile. War depends on the dealt order, not a discard strategy. Try the rule on the board, then read the next instruction.

Game-specific help

For this game, what is the aim of War?

Win both face-up cards with the higher rank and try to collect the whole deck. Use the labelled controls for your next action.

For this game, how do the controls work?

Press Turn cards for one battle, or Play 10 battles to advance ten battles without choosing cards. The game is played locally in your browser.

On this page, can you show an example?

If both players reveal a nine, each hides one card and reveals a second. A king then beats a seven and takes the full pile. You can start a new round from the game controls.

When I start, which mistake should I avoid?

You cannot choose a card from the pile. War depends on the dealt order, not a discard strategy. Use the labelled controls for your next action.

What rules and limits are used here?

A free two-player comparison game. One face-down card per war; 500-battle draw limit prevents an indefinitely long round. No money or prizes. The instructions above use these same rules.

On this page, how many people can play here?

You vs computer. This is local browser play, not internet matchmaking. The worked example offers another way to follow the rule.

For this game, is Ace high?

Yes. The order runs from two through king to Ace; suits are ignored. You can start a new round from the game controls.

When I start, how many face-down cards are used for a tie?

One, followed by one face-up card. This is the chosen war procedure for this table. A new round resets the current game.

On this page, why was the round drawn?

Both players ran short at the same point in a war, or the 500-battle limit was reached. The controls work with mouse or touch.

When I start, can I choose which card to play?

No. Each battle turns the next top card from each face-down pile. The game is played locally in your browser.

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